package view.states
{
	import flash.display.Sprite;
	
	public class StateViewBase extends Sprite
	{
		public function StateViewBase()
		{
			initialize();
			setEvent();
		}
		
		/**
		 *视图初始化 
		 */		
		public function initialize():void
		{
			
		}
		
		/**
		 *事件设置 
		 */		
		public function setEvent():void
		{
			
		}
		
		/**
		 *资源释放 
		 */		
		public function dispose():void
		{
		}
	}
}